The Good Guy (Chucky) Guide - Master Scamper and Hidey-Ho Mode

Complete guide to playing The Good Guy (Chucky) in Dead by Daylight. Learn Scamper vaults, Hidey-Ho stealth mode, Slice & Dice dash, best perks, add-ons, and small killer strategies.

The Good Guy - better known as Chucky - is Dead by Daylight’s smallest killer who can vault windows/pallets, enter stealth mode, and dash at survivors. He uses Scamper to vault obstacles like survivors, activates Hidey-Ho Mode for stealth and speed, and unleashes Slice & Dice dashes to hit survivors. The Good Guy excels at mind games, stealth, and capitalizing on his small size.

Chucky rewards smart Scamper usage, Hidey-Ho timing, and understanding how his small size affects gameplay. Let’s break down how to master him.

The Good Guy’s Power: Chucky

Ability: Chucky has three main mechanics - Scamper (vaulting), Hidey-Ho Mode (stealth), and Slice & Dice (dash attack).

Small Size Advantage

Chucky is the smallest killer in DBD:

  • Height: ~3 feet tall (about survivor crouch height)
  • Extremely small hitbox
  • Hard to see at loops (especially in grass/corn)
  • First-person camera is LOW to the ground

Small size benefits:

  • Survivors can’t see you coming at loops
  • You can hide behind objects survivors don’t expect
  • Mind games are easier (survivors lose sight of you)

Small size drawbacks:

  • Low camera angle makes it harder to see over obstacles
  • Some windows/pallets are harder to navigate
  • Corn and grass block your view more than other killers

Key concept: Chucky’s small size is both an advantage (stealth, mind games) and disadvantage (visibility).

Scamper (Ctrl near windows/pallets)

How Scamper works:

  • Approach a window or pallet
  • Press Ctrl to Scamper (vault the obstacle)
  • Chucky vaults windows and pallets like survivors
  • Vaulting is FAST (similar to survivor vault speed)
  • Cooldown: ~8 seconds between Scampers

Scamper details:

  • Works on windows (both directions)
  • Works on dropped pallets (vault over them)
  • Cannot vault standing pallets (must be dropped first)
  • Scamper is MUCH faster than breaking pallets

Key concept: Scamper lets you vault obstacles like survivors. Loops become much weaker.

Hidey-Ho Mode (M2)

How Hidey-Ho Mode works:

  • Press M2 to activate Hidey-Ho Mode
  • Chucky becomes:
    • Undetectable (no Terror Radius, no red stain)
    • Faster (movement speed increases to 120% / 4.8 m/s)
    • Laughs maniacally (Chucky laughs while in this mode)
  • Hidey-Ho Mode lasts ~16 seconds
  • Cooldown: ~20 seconds

Hidey-Ho effects:

  • No Terror Radius (survivors can’t hear you coming)
  • No red stain (survivors can’t see where you’re looking)
  • Increased speed (120% vs normal 110%)
  • Chucky laughs (survivors hear laughter but don’t know direction)

Exiting Hidey-Ho:

  • Mode ends after 16 seconds
  • You can cancel early by attacking
  • Cooldown begins after mode ends

Key concept: Hidey-Ho Mode is stealth + speed. Use it to sneak up on survivors and close distance.

Slice & Dice (M2 during Hidey-Ho Mode)

How Slice & Dice works:

  • While in Hidey-Ho Mode, press M2 to dash forward
  • Chucky lunges forward at high speed (~170% / 6.8 m/s)
  • Dash lasts ~2 seconds
  • You can turn slightly during the dash
  • Hitting a survivor during dash damages them (injures or downs)

Slice & Dice details:

  • Can only be activated during Hidey-Ho Mode
  • Dash is VERY fast
  • Limited steering (slight left/right turns)
  • Missing ends Hidey-Ho Mode
  • Hitting a survivor ends Hidey-Ho Mode

Key concept: Slice & Dice is your dash attack. Use it during Hidey-Ho to hit survivors quickly.

Playing Chucky: The Strategy

Chucky’s gameplay loop is:

  1. Chase survivors to loops
  2. Use Scamper to vault windows/pallets and close distance
  3. Activate Hidey-Ho Mode for stealth and speed
  4. Use Slice & Dice to dash and hit survivors
  5. Capitalize on small size for mind games
  6. Repeat

Key concept: You’re using Scamper to deny loops, Hidey-Ho for stealth, and small size for mind games.

Scamper Strategy

Scamper is Chucky’s anti-loop tool.

When to Use Scamper

At windows:

  • Survivors vault windows
  • Scamper over the window immediately
  • You’re right behind them (no distance gained)

At dropped pallets:

  • Survivor drops a pallet
  • DON’T break the pallet
  • Scamper over the pallet
  • Continue chase immediately

Mind games:

  • Survivors expect you to break pallets
  • Scamper instead for surprise
  • They don’t gain distance

Scamper vs Breaking Pallets

Breaking pallets:

  • Takes ~2.5 seconds
  • Removes the pallet permanently
  • Survivor gains distance

Scampering pallets:

  • Takes ~1 second
  • Pallet stays up
  • Survivor gains minimal distance
  • You’re immediately behind them

When to break vs Scamper:

  • Scamper: When in chase, survivor is close, you want to hit them NOW
  • Break: When pallet is strong, you’re not in immediate chase, removing pallet is valuable

Key concept: Scamper is usually better than breaking. Don’t break every pallet.

Hidey-Ho Mode Strategy

Hidey-Ho Mode is Chucky’s stealth and speed tool.

When to Activate Hidey-Ho

Approaching survivors:

  • Activate Hidey-Ho before reaching survivors
  • Sneak up with no Terror Radius
  • Get surprise hits

Chasing in the open:

  • Survivors running away in open areas
  • Activate Hidey-Ho for 120% speed
  • Close distance faster

At loops:

  • Activate Hidey-Ho at loops
  • No red stain = survivors don’t know where you’re looking
  • Mind games are stronger

After Scamper:

  • Scamper over pallet/window
  • Immediately activate Hidey-Ho
  • Dash with Slice & Dice to hit survivor

Slice & Dice Usage

How to land Slice & Dice:

  • Activate Hidey-Ho Mode
  • Get within ~8 meters of survivor
  • Press M2 to Slice & Dice
  • Dash forward at 170% speed
  • Steer slightly to follow survivor
  • Hit them

When to use Slice & Dice:

  • Survivors running in straight lines
  • After Scamper (vault, then dash)
  • In the open
  • When survivor is injured (easier to down)

Tips:

  • Dash has limited steering (can’t turn 90 degrees)
  • Aim where survivor WILL BE, not where they ARE
  • Don’t dash from too far (they’ll juke)

Small Size Strategy

Chucky’s small size creates unique opportunities.

Mind Games with Small Size

At loops:

  • Chucky is hard to see at loops (only 3 feet tall)
  • Survivors lose sight of you easily
  • Fake going one direction, go the other
  • Mind games are VERY strong

In grass/corn:

  • Chucky is almost invisible in tall grass
  • Survivors can’t see you coming
  • Surprise hits

Behind objects:

  • Chucky can hide behind small objects
  • Survivors don’t expect you there
  • Ambush opportunities

Small Size Challenges

Low camera:

  • Your camera is LOW to the ground
  • Hard to see over tall obstacles
  • Corn and grass block YOUR vision too

Survivor height:

  • Survivors are taller than you
  • You look UP at them
  • Takes practice to adjust

Tracking at tall loops:

  • Hard to track survivors at tall loops (shack, main buildings)
  • Your low camera can’t see over walls

Key concept: Use small size for mind games, but be aware of visibility challenges.

Early Game Strategy

Chucky’s early game is about using Hidey-Ho to find and hit survivors.

Opening sequence:

  1. Activate Hidey-Ho Mode - Stealth approach
  2. Patrol gens - Find survivors
  3. Sneak up on survivors - No Terror Radius
  4. Slice & Dice - Dash and hit them
  5. Chase with Scamper - Vault obstacles

Goal: Get first hits quickly with Hidey-Ho stealth and Slice & Dice dashes.

Mid-Game Strategy

Mid-game is where Chucky dominates with Scamper and Hidey-Ho.

Scamper spam:

  • Scamper over every dropped pallet and window
  • Survivors can’t loop safely
  • End chases quickly

Hidey-Ho pressure:

  • Activate Hidey-Ho frequently
  • Sneak up on survivors at gens
  • Slice & Dice for quick hits

Small size mind games:

  • Use your small size at loops
  • Survivors lose sight of you
  • Get hits from mind games

Endgame Strategy

Chucky is strong endgame with Hidey-Ho and Scamper.

Hidey-Ho at exit gates:

  • Activate Hidey-Ho before reaching gates
  • No Terror Radius = survivors don’t hear you
  • Slice & Dice to hit them before they escape

Scamper at gates:

  • Survivors at gate windows/pallets
  • Scamper over obstacles
  • Deny their escape routes

Small size advantage:

  • Survivors can’t see you easily at gates
  • Surprise hits

Best Perks for Chucky

Chucky wants perks that capitalize on stealth and Scamper.

Top Tier Perks

Hex: Ruin - Gens not being repaired regress at 200% speed. Chucky applies pressure with Scamper and Hidey-Ho, so Ruin gets value.

Corrupt Intervention - Blocks the 3 farthest gens for 120 seconds. Gives you time to use Hidey-Ho and find survivors.

Lethal Pursuer - See all survivors at the start for 9 seconds. Find them immediately and Hidey-Ho to them.

Friends ‘Til The End - After hooking your obsession, see survivors’ auras and gain Undetectable. Pairs with Chucky’s stealth playstyle. This is Chucky’s teachable perk.

Strong Perks

Pop Goes the Weasel - After hooking, kick a gen to regress it by 30%. Reliable slowdown.

Deadlock - Blocks the gen with most progress for 30 seconds when a gen completes. Buys you time.

Monitor & Abuse - Reduces Terror Radius outside of chases. Pairs with Hidey-Ho stealth.

Save the Best for Last (STBFL) - Recover faster after basic attacks. Chucky benefits from STBFL.

Hex: Two Can Play - Killer Instinct reveals survivors who blind or stun you. This is Chucky’s teachable perk.

Batteries Included - Basic attacks grant Haste when carrying survivors. This is Chucky’s teachable perk.

Sample Builds

Slowdown Build (Best for Chucky):

  • Hex: Ruin
  • Corrupt Intervention
  • Deadlock
  • Lethal Pursuer

Stealth Build:

  • Friends ‘Til The End
  • Monitor & Abuse
  • Lethal Pursuer
  • Pop Goes the Weasel

Beginner Build:

  • Corrupt Intervention
  • Lethal Pursuer
  • Pop Goes the Weasel
  • NOED

Best Add-Ons

Chucky’s add-ons modify Scamper, Hidey-Ho Mode, and Slice & Dice.

Top Tier Add-Ons

Iridescent Chucky Doll (Pink - Ultra Rare) - Scamper has no cooldown. You can Scamper constantly. EXTREMELY strong for denying loops.

Pilot’s Goggles (Purple - Very Rare) - Considerably increases Hidey-Ho Mode duration (from 16 seconds to ~24 seconds). Much longer stealth window.

Kitchen Knife (Purple - Very Rare) - Considerably increases Slice & Dice movement speed (from 170% to ~190%). Extremely fast dash.

Strong Add-Ons

Chucky’s Overalls (Green - Rare) - Moderately increases Hidey-Ho Mode duration. Budget version of Pilot’s Goggles.

Power Drill (Green - Rare) - Moderately increases Slice & Dice movement speed. Budget version of Kitchen Knife.

Worn Doll (Yellow - Uncommon) - Slightly reduces Scamper cooldown.

Toy Helicopter (Yellow - Uncommon) - Slightly increases Hidey-Ho Mode duration.

Avoid These Add-Ons

Chucky Action Figure - Slightly increases Hidey-Ho Mode cooldown. You WANT shorter cooldown, not longer. Avoid.

Sample Add-On Combos

Infinite Scamper Build: Iridescent Chucky Doll + Kitchen Knife (no Scamper cooldown + fast dash)

Stealth Build: Pilot’s Goggles + Chucky’s Overalls (extremely long Hidey-Ho duration)

Speed Build: Kitchen Knife + Power Drill (extremely fast Slice & Dice)

Budget Build: Chucky’s Overalls + Power Drill (decent duration + decent dash speed)

Playing Against Good Survivors

Good survivors make Chucky work harder.

They predrop pallets: Good for Chucky. Scamper over pallets immediately.

They avoid looping: Survivors hold W in open areas. Counter with Hidey-Ho Mode (120% speed) and Slice & Dice.

They listen for laughter: Survivors hear Chucky laughing during Hidey-Ho. Counter by using unpredictable approaches.

They split on gens: Chucky has decent mobility with Hidey-Ho. Use it to patrol quickly.

They expect Scamper: Survivors expect you to Scamper every pallet. Sometimes break instead to mix it up.

They’re in a SWF: Comms let them coordinate. Counter by using Hidey-Ho stealth and Scamper pressure.

Common Mistakes to Avoid

Not using Scamper: Scamper EVERY dropped pallet and window. Don’t break pallets when you can Scamper.

Wasting Hidey-Ho Mode: Don’t activate Hidey-Ho randomly. Use it to approach survivors or close distance.

Missing Slice & Dice: Only dash when you’re close enough. Don’t dash from too far away.

Breaking pallets instead of Scampering: Scamper is faster and keeps pressure. Break pallets only when necessary.

Not using small size advantage: Use your small size for mind games at loops. Hide behind objects.

Ignoring Hidey-Ho cooldown: Track your cooldown. Don’t try to activate when it’s on cooldown.

Not running Iridescent Chucky Doll: Iridescent Chucky Doll is one of the strongest add-ons in the game. Use it often.

Map-Specific Tips

Indoor Maps (The Game, Lery’s, Midwich, RPD) - VERY strong for Chucky. Tight corridors make Scamper deadly. Small size works perfectly indoors. Hidey-Ho stealth is oppressive.

Open Maps (Coldwind, MacMillan, Autohaven) - Decent for Chucky. Scamper works at loops. Hidey-Ho provides speed in open areas. Small size means you’re hard to see in grass.

Large Maps (Mother’s Dwelling, Red Forest) - Rough for Chucky. Huge maps + 110% base speed = hard to patrol. Use Hidey-Ho (120% speed) for mobility.

Multi-Level Maps (The Game, Midwich) - Good for Chucky. Scamper works on all floors. Small size works everywhere.

Why Play Chucky?

Pros:

  • Scamper denies loops (vaults windows/pallets)
  • Hidey-Ho stealth (no Terror Radius, no red stain)
  • Small size creates mind games
  • Iconic horror character
  • Satisfying when Scamper/Slice & Dice land
  • Strong at most loops

Cons:

  • 110% base speed (slow)
  • Low camera (visibility issues)
  • Hidey-Ho has cooldown
  • Scamper has cooldown
  • Small size makes it hard to see over obstacles
  • Requires good aim for Slice & Dice

Advanced Tips

Scamper every pallet: Don’t break pallets. Scamper over them. Faster and maintains pressure.

Hidey-Ho approach: Activate Hidey-Ho BEFORE reaching survivors. Sneak up with no Terror Radius.

Slice & Dice at windows: Scamper over window, immediately Slice & Dice. Survivor can’t escape.

Iridescent Chucky Doll dominance: With no Scamper cooldown, you vault CONSTANTLY. Survivors can’t loop.

Small size mind games: At loops, use your small size to disappear from survivor vision. They don’t know where you are.

Pilot’s Goggles stealth: With 24-second Hidey-Ho, you’re stealthy for a LONG time. Patrol entire map Undetectable.

Kitchen Knife speed: With Kitchen Knife, Slice & Dice is 190% speed. Extremely fast dash.

Friends ‘Til The End: After hooking obsession, you see all survivors AND gain Undetectable. Extreme value.

Scamper mind games: Fake Scamper (approach pallet, don’t vault). Survivors panic.

Learning Curve and Practice

Chucky has a moderate learning curve.

Hours 0-10: Learning Scamper timing. Understanding Hidey-Ho Mode. Adjusting to small size.

Hours 10-30: Scamper improving. Landing Slice & Dice more consistently. Winning matches.

Hours 30-60: Comfortable with Chucky. Scamper denying loops effectively. Dominating most matches.

Hours 60+: Chucky main. Perfect Scamper timing. Unstoppable loop pressure.

Practice tips:

  • Scamper every dropped pallet (don’t break)
  • Use Hidey-Ho for stealth approaches
  • Practice Slice & Dice aim (dash has limited steering)
  • Use small size for mind games at loops
  • Watch Chucky streamers (Otzdarva)

Final Thoughts

The Good Guy (Chucky) is one of Dead by Daylight’s most unique killers with his small size and Scamper ability. He rewards smart vault usage, Hidey-Ho timing, and capitalizing on mind games.

Chucky dominates with Scamper loop denial and Hidey-Ho stealth. Master Scamper, use Hidey-Ho aggressively, and embrace the small killer chaos.

Practice your vaults, dash at the right moments, and dominate with Chucky.

Good luck, and remember: it’s Chucky time.


Last Updated: Patch 9.3.0 - November 2025