The Krasue (Burong Sukapat) Guide - Master Detachment and Ethereal Form

Complete guide to playing The Krasue in Dead by Daylight. Learn head detachment, ethereal form, blood orb collection, best perks, add-ons, and dual-state strategies.

The Krasue - Burong Sukapat - is Dead by Daylight’s detachable killer who separates her head from her body to hunt survivors in ethereal form. She can detach her floating head to fly around the map, pass through obstacles, and collect blood orbs to power up her attacks. The Krasue excels at unpredictable movement, phasing through walls, and switching between her body and detached head for strategic plays.

The Krasue rewards smart detachment timing, blood orb management, and understanding when to use each form. Let’s break down how to master her.

Note: The Krasue was significantly nerfed shortly after release. She was extremely powerful in her initial PTB/launch state but received substantial nerfs to bring her in line with other killers.

The Krasue’s Power: Ethereal Form

Ability: The Krasue can detach her floating head from her body, entering Ethereal Form to hunt survivors.

Two Forms

Body Form (Default):

  • Normal killer with body intact
  • Movement speed: 115% (4.6 m/s)
  • Normal Terror Radius: 32 meters
  • Can perform regular M1 attacks
  • Can break pallets and walls
  • Can pick up and hook survivors

Ethereal Form (Detached Head):

  • Head detaches and floats
  • Body becomes dormant (stands still where you detached)
  • Movement speed: 120% (4.8 m/s) while floating
  • Smaller hitbox (just the head)
  • Can pass through obstacles (pallets, walls, breakable walls)
  • Cannot pick up or hook survivors
  • Can perform special ethereal attacks

Key concept: You switch between body (hooking, normal gameplay) and head (chasing, phasing through walls).

Detaching and Reattaching (M2)

How to detach:

  • Press and hold M2 as the body
  • After ~2 seconds, head detaches
  • Body becomes dormant (stands still)
  • You now control the floating head

Controlling the detached head:

  • Move normally (WASD)
  • Float at survivor head height
  • Can fly over some obstacles
  • Can phase through pallets and breakable walls
  • Press M1 to perform ethereal attacks
  • Press M2 to reattach to body

Reattaching:

  • Press M2 while controlling head
  • Head flies back to body location
  • Takes ~2 seconds to reattach
  • You control body again

Key concept: Detach to chase with head, reattach to hook survivors with body.

Blood Orbs

Blood orbs spawn around the map and power up The Krasue.

How blood orbs work:

  • Red orbs spawn at certain locations (near gens, hooks, randomly)
  • Collect orbs by flying through them as detached head
  • Collecting orbs fills your power meter
  • Full power meter grants enhanced abilities

What blood orbs do:

  • Fill your power meter (each orb adds ~10%)
  • At full meter (10 orbs):
    • Ethereal attacks become more powerful
    • Movement speed increases slightly
    • Attack range increases
  • Power meter depletes over time when full

Blood orb strategy:

  • Collect orbs while patrolling as detached head
  • Prioritize orbs near gens you’re defending
  • Full meter makes you significantly stronger

Key concept: Blood orbs power you up. Collect them as detached head.

Ethereal Attacks (M1 while detached)

How ethereal attacks work:

  • While controlling detached head, press M1 to attack
  • Head lunges forward slightly
  • Hitting a survivor damages them (injures or downs)
  • Attack range: ~4 meters (normal)
  • With full blood orb meter: ~6 meters (enhanced)

Attack details:

  • Can hit through some obstacles when phasing
  • Slightly faster attack cooldown than normal M1
  • Cannot down survivors while they’re performing certain actions (post-nerf change)

Key concept: Ethereal attacks damage survivors. Enhanced by blood orbs.

Phase Through Obstacles

The detached head can phase through certain obstacles.

What you can phase through:

  • Dropped pallets
  • Breakable walls
  • Some thin walls
  • Some objects

What you CANNOT phase through:

  • Thick walls
  • Most solid structures
  • Survivors cannot be hit through solid walls (post-nerf change)

Phasing strategy:

  • Phase through dropped pallets to chase survivors
  • Ignore breakable walls
  • Take shortcuts through buildings

Key concept: Detached head phases through obstacles, denying some survivor defenses.

Playing Krasue: The Strategy

Krasue’s gameplay loop is:

  1. Detach head when finding survivors
  2. Chase as detached head - Phase through pallets, collect blood orbs
  3. Hit survivors with ethereal attacks
  4. Down survivors with head
  5. Reattach to body to pick up and hook
  6. Repeat

Key concept: Head chases and downs, body picks up and hooks.

Detachment Strategy

Knowing when to detach and reattach is critical.

When to Detach

Starting chases:

  • Find a survivor
  • Detach head immediately
  • Chase with head (faster, phases through obstacles)

Patrolling gens:

  • Detach head to patrol
  • Move faster (120% vs 115%)
  • Collect blood orbs while patrolling

Chasing at loops:

  • Survivor reaches a loop
  • Detach head
  • Phase through pallets to hit them

After hooking:

  • Hook someone as body
  • Detach head
  • Patrol distant gens with head

When to Reattach

After downing a survivor:

  • Down survivor with head
  • Reattach to body
  • Walk to downed survivor
  • Pick up and hook

Body is too far away:

  • If you’ve chased far from body, reattach
  • Reposition body closer to action

Need to break pallets:

  • Head cannot break pallets
  • Reattach to body to break them

Survivors near your dormant body:

  • If survivors are working on gens near your body
  • Reattach to defend

Blood Orb Strategy

Collecting blood orbs is important for power.

When to collect orbs:

  • While patrolling as detached head
  • Between chases
  • During chases if orbs are on your path

Prioritize orbs:

  • Orbs near important gens
  • Orbs in your patrol route
  • Don’t go too far out of your way

Full meter benefits:

  • Enhanced ethereal attack range (6 meters)
  • Slightly faster movement
  • More powerful attacks

Key concept: Collect orbs opportunistically. Don’t waste too much time hunting them.

Early Game Strategy

Krasue’s early game is about detaching and finding survivors.

Opening sequence:

  1. Detach head immediately
  2. Patrol gens as floating head (120% speed)
  3. Collect blood orbs while patrolling
  4. Find survivors - Attack with head
  5. Down them - Reattach to pick up and hook

Goal: Use head mobility to find and down survivors quickly.

Mid-Game Strategy

Mid-game is where Krasue applies pressure with detachment.

Head chases:

  • Detach to chase survivors
  • Phase through pallets
  • Hit them with ethereal attacks

Body positioning:

  • Leave body near important gens or hooks
  • Reattach when needed

Blood orb collection:

  • Keep meter high for enhanced attacks
  • Collect while patrolling

Slug potential:

  • Head can down survivors quickly
  • Consider slugging (leaving them down)
  • Detach to chase others, reattach to hook later

Endgame Strategy

Krasue is decent endgame with head mobility.

Head to exit gates:

  • Detach head
  • Fly to gates quickly (120% speed)
  • Phase through obstacles

Ethereal attacks at gates:

  • Hit survivors opening gates
  • Enhanced range if you have blood orbs

Body positioning:

  • Position body between gates
  • Reattach to defend

Best Perks for Krasue

Krasue wants perks that capitalize on her dual-form gameplay.

Top Tier Perks

Hex: Ruin - Gens not being repaired regress at 200% speed. Krasue applies pressure with detached head mobility.

Corrupt Intervention - Blocks the 3 farthest gens for 120 seconds. Gives you time to patrol as head.

Barbecue & Chili (BBQ) - See survivors’ auras after hooking. Shows you where to send your head next.

Lethal Pursuer - See all survivors at the start for 9 seconds. Detach immediately and head to them.

Strong Perks

Pop Goes the Weasel - After hooking, kick a gen to regress it by 30%. Krasue can reach gens with head mobility.

Deadlock - Blocks the gen with most progress for 30 seconds when a gen completes. Buys you time.

Sloppy Butcher - Survivors heal slower. Keeps them injured longer.

Save the Best for Last (STBFL) - Recover faster after basic attacks. Helps with both body and head attacks.

Sample Builds

Slowdown Build (Best for Krasue):

  • Hex: Ruin
  • Corrupt Intervention
  • Deadlock
  • Barbecue & Chili

Pressure Build:

  • Barbecue & Chili
  • Pop Goes the Weasel
  • Lethal Pursuer
  • Save the Best for Last

Beginner Build:

  • Corrupt Intervention
  • Barbecue & Chili
  • Lethal Pursuer
  • NOED

Best Add-Ons

Krasue’s add-ons modify detachment speed, blood orb effects, and ethereal attacks.

Top Tier Add-Ons

Iridescent Entrails (Pink - Ultra Rare) - Blood orbs grant longer power duration and increased effects. Full meter lasts much longer and is more powerful.

Cursed Amulet (Purple - Very Rare) - Considerably increases ethereal attack range. Much easier to hit survivors with head.

Blessed Incense (Purple - Very Rare) - Considerably increases detached head movement speed. Fly much faster as head.

Strong Add-Ons

Spirit Offering (Green - Rare) - Moderately increases ethereal attack range. Budget version of Cursed Amulet.

Floating Silk (Green - Rare) - Moderately increases detached head movement speed. Budget version of Blessed Incense.

Blood Pearl (Yellow - Uncommon) - Slightly increases blood orb spawn rate.

Ancestral Mask (Yellow - Uncommon) - Slightly reduces detachment time.

Avoid These Add-Ons

Cracked Talisman - Slightly increases reattachment time. You WANT to reattach faster, not slower. Avoid.

Sample Add-On Combos

Speed Build: Blessed Incense + Floating Silk (extremely fast detached head movement)

Range Build: Cursed Amulet + Spirit Offering (very long ethereal attack range)

Power Build: Iridescent Entrails + Cursed Amulet (long-lasting power + long range)

Budget Build: Spirit Offering + Floating Silk (decent range + decent speed)

Playing Against Good Survivors

Good survivors make Krasue work harder.

They predrop pallets: Doesn’t help them - your head phases through pallets. Chase as normal.

They break line of sight: Your head can phase through some walls. Track them and hit through obstacles.

They target your dormant body: If survivors find your body, they know where you’ll reattach. Counter by repositioning body frequently.

They split on gens: Krasue has good mobility with detached head. Patrol efficiently.

They’re in a SWF: Comms let them coordinate and call out body location. Counter by applying constant head pressure.

Common Mistakes to Avoid

Not detaching enough: Detach frequently. Head is faster and phases through obstacles.

Leaving body in bad locations: Position body strategically near gens or hooks.

Not collecting blood orbs: Orbs power you up significantly. Collect them while patrolling.

Chasing as body instead of head: Head is better for chasing (faster, phases through obstacles). Use it.

Forgetting to reattach: You must reattach to pick up downed survivors. Don’t forget.

Wasting time returning to body: If body is too far, you waste time reattaching. Position body well.

Not using phase-through: Head can phase through pallets. Use this advantage.

Map-Specific Tips

Indoor Maps (The Game, Lery’s, Midwich, RPD) - VERY strong for Krasue. Detached head phases through walls perfectly. Tight spaces make head deadly.

Open Maps (Coldwind, MacMillan, Autohaven) - Decent for Krasue. Head mobility helps cover open areas. Phase-through less useful but still effective.

Large Maps (Mother’s Dwelling, Red Forest) - Still good for Krasue. Detached head (120% speed) covers huge maps better than 115% killers.

Multi-Level Maps (The Game, Midwich) - Good for Krasue. Head can access all floors easily.

Why Play Krasue?

Pros:

  • Detached head phases through pallets/walls
  • Faster movement as head (120% vs 115%)
  • Blood orbs power you up
  • Unique dual-form gameplay
  • Good map mobility
  • Unpredictable (head can come from anywhere)

Cons:

  • Significantly nerfed from initial release
  • Complex (managing two forms)
  • Must reattach to hook survivors
  • Body is vulnerable while head is detached
  • Weaker than initial PTB version
  • Requires good positioning

Advanced Tips

Detach immediately: Start every match by detaching. Head is better for patrolling.

Blood orb routing: Plan patrol routes that pass through blood orbs. Efficient collection.

Body positioning: Always leave body near hooks or important gens. Reattach conveniently.

Phase-through spam: Phase through every pallet. Survivors can’t loop you.

Cursed Amulet range: With Cursed Amulet, ethereal attacks reach 6+ meters. Hit survivors from far away.

Blessed Incense speed: With Blessed Incense, head is EXTREMELY fast. Catch survivors easily.

Slug with head: Down survivors with head, leave them slugged, detach to chase others. Massive pressure.

Track body location: Always know where your body is. Don’t waste time searching for it.

Iridescent Entrails dominance: With Iridescent Entrails, full blood orb meter lasts much longer. Sustained power.

Post-Nerf Changes

What changed from PTB/launch:

  • Ethereal attack range reduced (was much longer)
  • Cannot hit through as many walls (some solid walls now block attacks)
  • Blood orb effects reduced slightly
  • Detachment/reattachment time increased
  • Some hitbox adjustments to detached head
  • Overall power level brought down significantly

Current state: Krasue is still viable but much weaker than her initial release. She requires more skill and positioning than before.

Learning Curve and Practice

Krasue has a moderate to high learning curve.

Hours 0-10: Learning detachment mechanics. Understanding two forms. Managing body positioning.

Hours 10-30: Detachment improving. Blood orb collection better. Winning matches.

Hours 30-60: Comfortable with Krasue. Two-form gameplay fluid. Dominating matches.

Hours 60+: Krasue main. Perfect positioning. Unstoppable head pressure.

Practice tips:

  • Practice detachment timing (when to detach vs stay as body)
  • Learn blood orb locations on each map
  • Position body strategically before detaching
  • Use phase-through aggressively
  • Accept that post-nerf Krasue is weaker than launch

Final Thoughts

The Krasue (Burong Sukapat) is one of Dead by Daylight’s most unique killers with her detachable floating head and dual-form gameplay. She rewards strategic positioning, blood orb management, and mastering the switch between body and head.

While significantly nerfed from her overpowered initial release, Krasue remains a viable and interesting killer. Master detachment timing, collect blood orbs, and embrace the ethereal horror.

Practice your two-form coordination, position strategically, and dominate with detached terror.

Good luck, and may your head always find its prey.


Last Updated: Patch 9.3.0 - November 2025

Historical Note: The Krasue was considered extremely overpowered in her initial PTB and launch state, with significantly longer attack range, better wall phasing, and stronger blood orb effects. She received substantial nerfs shortly after release to bring her power level in line with other killers.