The Legion is Dead by Daylight’s multi-hit killer who uses Feral Frenzy to injure multiple survivors in quick succession. Legion vaults pallets and windows at high speed, chains hits between survivors, and forces everyone to mend constantly. Legion excels at slowdown through injury pressure and keeping survivors off generators.
Legion is one of the easiest killers to pick up but has depth in knowing when to use Frenzy vs when to M1 chase. Let’s break down how to play Legion effectively.
The Legion’s Power: Feral Frenzy
Ability: The Legion activates Feral Frenzy, gaining increased speed and the ability to vault pallets/windows. Hitting survivors with Frenzy injures them and applies Deep Wound.
Feral Frenzy Mechanics (M2)
How it works:
- Press M2 to activate Feral Frenzy
- Your power bar starts draining (lasts ~10 seconds)
- While in Frenzy:
- You move at 130% speed (5.2 m/s) - faster than survivors
- You can vault pallets and windows (vaulting doesn’t slow you)
- Hitting survivors injures them and applies Deep Wound
- Each hit adds 5 seconds to your Frenzy duration
- You can chain hits between multiple survivors
- Missing an attack or hitting the same survivor twice ends Frenzy immediately
- After Frenzy ends, you enter a 4-second fatigue (stun)
Key mechanics:
- You CANNOT down survivors with Frenzy attacks (only injure)
- Hitting a survivor already affected by Deep Wound does NOTHING (ends Frenzy)
- You can see Killer Instinct (heartbeat detection) on nearby survivors after hitting someone
Key concept: Feral Frenzy is for INJURING multiple survivors quickly, not downing them. You injure everyone, then M1 chase to down.
Deep Wound Status
Survivors hit by Feral Frenzy get Deep Wound.
How Deep Wound works:
- Survivors have a Deep Wound timer (20 seconds)
- While running, the timer counts down
- If the timer reaches zero, survivor goes down
- Survivors must MEND to remove Deep Wound
- Mending takes 12 seconds
- Mending STOPS Deep Wound timer
Why Deep Wound matters:
- Survivors waste 12 seconds mending instead of doing gens
- If you hit 4 survivors with Frenzy, that’s 48 seconds of mending total
- Deep Wound forces survivors off gens
Key detail: Deep Wound is SLOWDOWN, not kills. The goal is to waste survivors’ time.
Killer Instinct
After hitting a survivor with Frenzy, you get Killer Instinct on nearby survivors.
How Killer Instinct works:
- When you Frenzy hit a survivor, nearby survivors (within 32 meters) are revealed
- You see their position with a heartbeat indicator
- This lasts ~4 seconds
- You can see them through walls
Why Killer Instinct is strong:
- Shows you where to chain hits
- Lets you find hidden survivors
- Helps you plan your Frenzy path
Key concept: Killer Instinct tells you who to hit next. Follow the heartbeat to chain Frenzy hits.
Feral Frenzy Strategy
When to Use Frenzy
Multiple survivors nearby:
- If you see 2+ survivors grouped, activate Frenzy
- Hit them all in one Frenzy
- Everyone is now injured and mending
Start of a chase:
- Survivor is healthy and you find them
- Activate Frenzy
- Hit them to injure and apply Deep Wound
- If Killer Instinct reveals others, chain hits
To injure survivors quickly:
- Frenzy is FASTER than M1 chasing to injure
- Use Frenzy to injure, then M1 to down
To vault pallets/windows:
- Survivors at strong loops with pallets
- Activate Frenzy
- Vault the pallet to catch them
When NOT to Use Frenzy
Survivor already has Deep Wound:
- Hitting them again does NOTHING
- Ends Frenzy immediately
- Just M1 chase them normally
Only one survivor nearby and they’re injured:
- Frenzy can’t down survivors
- M1 chase to down them instead
Survivor is right next to you:
- M1 is faster than activating Frenzy
- Save Frenzy for when you need speed/vaults
Endgame when you need downs:
- Frenzy doesn’t down survivors
- M1 chase is better for securing kills
Chain Hitting Strategy
Chain hitting is Legion’s core strength - hitting multiple survivors in one Frenzy.
How to Chain Hits
- Activate Frenzy when you see survivors
- Hit the first survivor - they’re injured and have Deep Wound
- Killer Instinct reveals nearby survivors
- Run to the next survivor (follow the heartbeat)
- Hit them - they’re now injured too
- Repeat until Frenzy ends or no more survivors are nearby
Each hit adds 5 seconds to Frenzy duration, so you can chain 3-4 hits if survivors are grouped.
Maximizing Chain Hits
Look for grouped survivors:
- Survivors on the same gen
- Survivors healing together
- Survivors going for unhooks
Don’t commit to long chases during Frenzy:
- If a survivor is far away, skip them
- Focus on survivors you can hit quickly
Use Killer Instinct efficiently:
- Check where survivors are revealed
- Plan your path to hit multiple survivors
Vault aggressively:
- Don’t respect pallets during Frenzy
- Vault pallets to catch survivors
Early Game Strategy
Legion’s early game is about injuring everyone quickly.
Opening sequence:
- Patrol gens - Find survivors on gens
- Activate Frenzy - Hit the first survivor
- Chain hits - Use Killer Instinct to find others
- Injure multiple survivors - Get everyone mending
- M1 chase someone - Down an injured survivor
Goal: Get everyone injured and mending ASAP. This creates massive slowdown.
Common mistake: Committing to M1 chases before using Frenzy. Injure everyone with Frenzy FIRST.
Mid-Game Strategy
Mid-game is where Legion’s slowdown shines.
Keep everyone injured:
- Use Frenzy to re-injure survivors who heal
- Force constant mending
- Survivors waste time healing instead of doing gens
Patrol with Frenzy:
- Use Frenzy to move quickly between gens
- Hit anyone you find
- Chain hits when possible
M1 downs:
- Once everyone is injured, M1 chase to down survivors
- Hook them, then Frenzy to injure others again
Snowball potential:
- If multiple survivors are grouped (unhooks, heals), Frenzy them all
- Everyone is injured and pressured
Endgame Strategy
Legion is decent endgame but weaker than high-mobility killers.
Frenzy at exit gates:
- Survivors opening gates can be Frenzy hit
- They have to mend before leaving
- Buys you time
Don’t rely on Frenzy for downs:
- Frenzy can’t down survivors
- M1 chase at gates instead
Patrol between gates:
- Legion is 115% speed (normal)
- Patrolling is standard
- Use Frenzy to move faster
NOED synergy:
- If you run NOED, Legion becomes strong endgame
- M1 hits down survivors (Frenzy still can’t down)
Best Perks for Legion
Legion wants perks that capitalize on injury pressure and slowdown.
Top Tier Perks
Thanatophobia - Survivors repair, heal, and sabotage 6% slower for each injured, dying, or hooked survivor (up to 24% slower). Legion keeps everyone injured, so Thanatophobia is EXTREMELY strong. This is Legion’s teachable perk.
Hex: Ruin - Gens not being repaired regress at 200% speed. Legion applies pressure by keeping everyone injured and mending, so Ruin gets tons of value.
Sloppy Butcher - Survivors heal 25% slower and leave more blood. Pairs perfectly with Legion’s injury pressure. Survivors stay injured longer.
Discordance - Get notified when 2+ survivors are on the same gen. Shows you where to Frenzy for chain hits. VERY strong on Legion. This is Legion’s teachable perk.
Strong Perks
Corrupt Intervention - Blocks the 3 farthest gens for 120 seconds. Gives you time to Frenzy and injure everyone.
Pop Goes the Weasel - After hooking, kick a gen to regress it by 30%. Reliable slowdown for Legion.
Deadlock - Blocks the gen with most progress for 30 seconds when a gen completes. Buys you time to pressure with Frenzy.
Scourge Hook: Pain Resonance - Hooking on scourge hooks regresses the gen with most progress. Automatic slowdown.
Barbecue & Chili (BBQ) - See survivors’ auras after hooking. Shows you where to Frenzy next.
Mad Grit - No cooldown on missed attacks while carrying a survivor, and survivors nearby scream. Pairs with Legion’s aggressive playstyle. This is Legion’s teachable perk.
Sample Builds
Slowdown Build (Best for Legion):
- Thanatophobia
- Sloppy Butcher
- Hex: Ruin
- Discordance
Gen Defense Build:
- Thanatophobia
- Pop Goes the Weasel
- Deadlock
- Corrupt Intervention
Information Build:
- Discordance
- Barbecue & Chili
- Sloppy Butcher
- Thanatophobia
Beginner Build:
- Thanatophobia
- Sloppy Butcher
- Discordance
- NOED
Best Add-Ons
Legion’s add-ons modify Frenzy duration, speed, detection range, and Deep Wound.
Top Tier Add-Ons
Iridescent Button (Pink - Ultra Rare) - Frenzy lasts until you hit a survivor or miss an attack. Removes the timer, letting you Frenzy indefinitely. VERY strong for map pressure and chaining hits.
Fuming Mix Tape (Purple - Very Rare) - Considerably increases Frenzy movement speed (from 130% to ~142%). You’re MUCH faster during Frenzy. Easier to chain hits.
Stolen Sketch Book (Purple - Very Rare) - Considerably increases Killer Instinct detection range (from 32 meters to ~48 meters). You can see survivors much farther away for chain hits.
Iridescent Pendant (Pink - Ultra Rare) - When Frenzy ends, all survivors outside your Terror Radius have their auras revealed for 3 seconds. Shows you where everyone is. Good for planning your next move.
Strong Add-Ons
Joey’s Mix Tape (Green - Rare) - Moderately increases Frenzy duration. Budget version of Iridescent Button.
Friendship Bracelet (Green - Rare) - Moderately increases Killer Instinct detection range. Budget version of Stolen Sketch Book.
Mural Sketch (Yellow - Uncommon) - Slightly increases Frenzy movement speed. Budget speed add-on.
Scratched Ruler (Yellow - Uncommon) - Slightly increases Killer Instinct duration. Survivors are revealed for longer.
Avoid These Add-Ons
Defaced Smiley Pin - Slightly decreases Frenzy movement speed. You NEVER want to be slower. Avoid.
Friendship Pin - Slightly decreases Killer Instinct detection range. You WANT more range, not less. Avoid.
Sample Add-On Combos
Infinite Frenzy Build: Iridescent Button + Fuming Mix Tape (no timer + super fast)
Speed Build: Fuming Mix Tape + Mural Sketch (extremely fast Frenzy)
Detection Build: Stolen Sketch Book + Friendship Bracelet (huge detection range)
Duration Build: Joey’s Mix Tape + Scratched Ruler (long Frenzy + long Killer Instinct)
Budget Build: Joey’s Mix Tape + Mural Sketch (decent duration + decent speed)
Playing Against Good Survivors
Good survivors make Legion work, but Legion is still solid.
They split on gens: Legion’s weakness is gen splitting. Counter by using Discordance to find grouped survivors and Frenzy them.
They heal constantly: Some survivors heal immediately after being hit. Counter with Sloppy Butcher (makes healing slower) and Thanatophobia (punishes injury).
They predrop pallets: Good. Vault pallets with Frenzy and hit them anyway.
They mend efficiently: Survivors who mend quickly minimize Deep Wound pressure. That’s fine - they’re still wasting 12 seconds per mend.
They don’t group up: If survivors avoid grouping, you can’t chain hits. Focus on injuring them one at a time and maintaining injury pressure.
They’re in a SWF: Comms let them coordinate healing and call out your position. Counter by applying constant Frenzy pressure and keeping everyone injured.
Common Mistakes to Avoid
Hitting the same survivor twice with Frenzy: This ENDS Frenzy immediately and does nothing. Don’t Frenzy hit survivors who already have Deep Wound.
Using Frenzy to down survivors: Frenzy can’t down. Use M1 to down injured survivors.
Not chaining hits: Legion’s strength is hitting MULTIPLE survivors. Don’t Frenzy just one person.
Committing to long M1 chases early: Use Frenzy to injure everyone first, THEN commit to M1 chases.
Missing Frenzy attacks: Missing ends Frenzy immediately. Be patient and aim carefully.
Ignoring Killer Instinct: Killer Instinct shows you where to chain hits. Use it.
Not running Thanatophobia: Thanatophobia is ESSENTIAL on Legion. It’s Legion’s best perk.
Map-Specific Tips
Indoor Maps (The Game, Lery’s, Midwich, RPD) - Strong for Legion. Tight corridors make Frenzy hits easy. Survivors group up more on indoor maps. Good for chain hits.
Open Maps (Coldwind, MacMillan, Autohaven) - Decent for Legion. Frenzy speed helps you cross open areas. Survivors spread out more, making chain hits harder.
Large Maps (Mother’s Dwelling, Red Forest) - Rough for Legion. Huge maps mean survivors spread out. Harder to chain hits. Run slowdown perks.
Multi-Level Maps (The Game, Midwich) - Good for Legion. Survivors are forced into specific areas. Easier to find and Frenzy multiple survivors.
Small Maps - ANY small map is strong for Legion. Less space = survivors group up more = easier chain hits.
Why Play Legion?
Pros:
- Easy to pick up (low skill floor)
- Strong injury pressure
- Built-in slowdown (Deep Wound mending)
- Can vault pallets (ignores loops during Frenzy)
- Multi-hit potential (chain hits)
- Fun, fast-paced gameplay
- Good at keeping survivors busy
Cons:
- Can’t down with Frenzy (must M1)
- Weak against gen splitting
- Frenzy fatigue is punishing
- Limited snowball potential
- Weak endgame
- Survivors can power through Deep Wound
Advanced Tips
Frenzy for mobility: Use Frenzy to patrol gens quickly. You move at 130% speed during Frenzy.
Chain hits aggressively: Don’t be afraid to Frenzy across the map to hit multiple survivors.
Vault everything during Frenzy: Don’t respect pallets. Vault them and hit survivors.
Track who has Deep Wound: Remember who you’ve Frenzy hit. Don’t hit them again with Frenzy.
M1 after injuring everyone: Once everyone is injured, commit to M1 chases to down survivors.
Use Killer Instinct to track: After hitting someone, Killer Instinct shows you where others are. Follow it.
Frenzy canceling: If Frenzy is about to end and you’re not near survivors, cancel it early to reduce fatigue time.
Thanatophobia is mandatory: Always run Thanatophobia on Legion. It’s your strongest perk.
Sloppy Butcher synergy: Pair Thanatophobia with Sloppy Butcher. Survivors stay injured longer and waste more time.
Discordance targeting: When Discordance lights up, Frenzy to that gen immediately. Hit everyone there.
Learning Curve and Practice
Legion has a low learning curve - one of the easiest killers to learn.
Hours 0-10: You’ll understand Frenzy basics. Hitting multiple survivors. Learning when to M1 vs Frenzy.
Hours 10-30: You’re chaining hits consistently. Managing Deep Wound pressure. Winning matches.
Hours 30-60: You’re a solid Legion. Knowing when to Frenzy vs M1. Understanding slowdown.
Hours 60+: You’re a Legion main. Maximizing chain hits. Dominating with injury pressure.
Practice tips:
- Focus on chain hitting (hit multiple survivors per Frenzy)
- Always run Thanatophobia (core Legion perk)
- Learn Killer Instinct tracking
- Watch Legion streamers (Otzdarva, Dowsey)
Final Thoughts
The Legion is one of Dead by Daylight’s most straightforward killers. Legion rewards aggressive play, injury pressure, and keeping survivors busy with Deep Wound.
Legion is easy to pick up but has depth in knowing when to Frenzy vs when to M1 chase. Focus on chaining hits, keeping everyone injured, and running Thanatophobia for maximum slowdown.
Practice your chain hits, manage Deep Wound pressure, and embrace the multi-hit playstyle. Legion is one of the most satisfying killers for applying constant pressure.
Good luck, and may your Frenzy always find multiple targets.
Last Updated: Patch 9.3.0 - November 2025